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Paper prototyping

Creating rough or hand-sketched drawings of a design to get quick feedback.

Teams use paper prototyping to test an idea or concept without investing too much time or effort in creating a functioning version.

Point of Departure

An activity for all of the team to do at the start of a new project or piece of work. The activity aims to align the team around the purpose of a project, a shared goal and agree how they will work together to achieve it.

Principles for working together

The standards your team sets on how you want to work with each other.

Priority mapping

A way to prioritise work when introducing and building new features.


An item created for sale or use. It can be a physical or digital item or service.

Product backlog

A product backlog is a list of work for the team. The most important items are at the top so the team knows what to deliver first.

The product backlog is a single source for things that a team works on.

Product lifecycle

The lifecycle of a product from inception, through design and manufacture, to service and disposal, retirement or replacement of the product.

Product manager

The project manager is responsible for aligning the team around the product vision. They prioritise the product backlog items which have the highest value to the user and to the business.

Product owner

The product owner is responsible for the return on investment (ROI) of the product development.

Product roadmap

A product roadmap is a plan for how a product or solution will develop over time.

It provides context for the team's everyday work and responds to shifts in internal priorities and the commercial world.

Multiple agile teams may share a single product roadmap.


A prototype is an early sample, model, or release of a product that the team uses to test a concept or process.

A prototype could be paper, clickable designs or code.

Psychological safety

Teams create an open environment so that they can work together to:

  • express opinions without being judged
  • take calculated risks with the support of the whole team
  • experiment with different ways of working
  • create a culture of feedback


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